Lucas’s History

by andresomg on August 28, 2008

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Hello Smashers, Today we’l talk about the final character in the brawl roster, Lucas!

Lucas is the protagonist of Mother 3. He is a timid young boy who has dormant psionic (PSI) powers. Lucas is the son of Flint and Hinawa, and the younger twin brother of Claus. He lives in Tazmily Village[1] with his family and dog Boney. His PSI powers are awakened by Ionia, one of the seven Magyspies. Because Lucas knows PK Love, he is able to pull the seven needles and wake the Dragon sleeping under Nowhere Islands.

Lucas has blonde hair, black eyes, a yellow t-shirt with crimson stripes, blue shorts, white socks, and red sneakers that resemble Converse tennis shoes. He was going to be a playable character in Super Smash Bros. Melee, but because of the delay of Mother 3, he didn’t make it.

mother3gba_006-large Lucass History

Here we see Lucas playing with some chickens

Mother 3 starts out very differently from the first two Mother games. The game is set up into eight different chapters, much like Dragon Quest IV. Instead of focusing on a group of children, it chronicles the story and adventures of Lucas and his family, and the story switches perspective during each chapter. (For example, the first portion of the game are led by Flint, Duster and Salsa (for the first, second and third chapters, respectively), but the rest of the game is led by Lucas.) Nowhere Island also changes dramatically due to the influence of the Pig Mask Army, transforming from a simple low-tech rural society to a more modern 21st Century infrastructure that’s similar to the first two Mother games (hence the game’s theme of nature vs. technology). The game also features a more traditional top-down RPG perspective, instead of the oblique projection used in the first two games.

MeriStation_Mother3_bigpe Lucass History

Hmm I wonder what they’re looking for

Once again, the game retains the Dragon Quest-style battle system Mother and EarthBound had (although this time at a much quicker pace), but Mother 3 adds an extra twist in the form of the Music combo system. Depending on how well the player presses the A Button in-sync to the lead enemy’s “theme” (each enemy has their own respective beat, some even possessing variable tempos), he or she can perform up to 16 hits of damaging combos on the game’s enemies. (The game also has an option of letting the player practice Music combos on enemies they have already fought, once they gain a certain item. Tempos can also be more easily heard in the form of a “heartbeat” when the enemy is asleep.) Enemies are still visible on the field, and can still be approached from behind for a surprise attack (along with the extra added detail of seeing behind an enemy.) The game also retains the rolling HP/PP odometers from the previous game, enabling the player to heal before the counter rolls to 0. In Mother 3, the HP odometer scrolls more slowly than the previous game and can be slowed further by defending — however, unlike Mother 2, the player will still be technically ‘dead’ if the HP odometer scrolls to zero. Another new addition is the ability to run, by holding and releasing the B Button the player can not only reach areas quicker, but also smash into breakable objects and also stun enemies significantly weaker than the party, replacing the previous game’s ability to instantly defeat weak enemies without entering battle. Mother 3 also abandons saving the game by phone in favor of Save Frogs, which are abundant and appear at various areas in the game. Currency (which doesn’t come into play until Chapter 4) comes in the form of DP (Dragon Power), which the player can deposit/transfer from Save Frogs.

mother3ghosts Lucass History

Those ghost seem to be having a real good time

Well Smashers, that’s all for now, this is the end of the Biography Section, I hope you enjoyed it

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