The Lost Files, Super Smash Bros 64 Prototype

by Cadelaf on June 19, 2008

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As you know, it has been almost 10 Years since the first Super Smash Bros. was introduced, but what about the development? It all started with polygons fighting each other, similar to the fighting polygon team in Super Smash Bros.  Something here looks quite peculiar, like in the way that every release of Super Smash Bros has some sort of a Fighting Polygons in Classic Mode. This may be the way the characters started, out of polygons which are modeled by different sizes and shapes such as the resemblance of the 100 Man Brawl with characters from the game.

smashb2-300x225 The Lost Files, Super Smash Bros 64 Prototype

Today I am going to show you how Super Smash Bros was in prototype mode, tany ROM for emulating it on your computer is yet unknown, and I really doubt they will get it. Anyways, here is the interview between Sakurai head of Super Smash Bros Series and Iwata:

smash3-300x225 The Lost Files, Super Smash Bros 64 Prototype

Iwata: Because we don’t often have the opportunity to sit down and talk about Smash Bros., I’d like to use the last part of this interview to turn back the clock and talk about the start of this series, beginning in 1999 with the Nintendo 64 title Super Smash Bros. You and I were responsible for developing this prototype.

Sakurai: Right. We called it “Kakuto-Geemu Ryuoh” (Dragon King: The Fighting Game)

Iwata: At that point in time, we weren’t utilizing any Nintendo characters, and while you handled the planning, specs, design, modeling and movement, I worked on programming all by myself. In some respects, it was the ultimate handcrafted project.

Sakurai: Right. I mean, we didn’t know at the time that we would be able to use Nintendo characters.

Iwata: In retrospect, the main reason I undertook the project was to build a 4-player game that utilized the N64’s unique 3D joystick. What were your reasons?

smash4-300x225 The Lost Files, Super Smash Bros 64 Prototype

Sakurai: Well, I wanted to offer an alternative to the two-dimensional fighting games that were crowding out the market. I also wanted to see if it was possible to make an interesting 4-player game that offered a new experience every time you play. Simply put, I was aiming to design a 4-player battle royal.

Iwata: I seem to remember “4-player Battle Royal” being written on the cover of the project planning document.

Sakurai: Right. I hadn’t given it a title yet.

Iwata: We hadn’t even come up with the codename Ryuoh yet. I think we ended up using Ryuoh because we happened to use scenery from the Ryuoh-cho neighborhood, the location of HAL Laboratory in Yamanashi Prefecture, as the background for the game.

smash5-300x225 The Lost Files, Super Smash Bros 64 Prototype

Another interesting thing is that it was rumored that Meowth and King Dedede would be playable characters for Super Smash bros. but limitations in the hardware didnt allowed it, therefore they were seen in Super Smash Bros as background characters.

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