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List of Brawl Spikes

  • Hello Guys, today I am going to post a guide that kamekasu made, that shows how to do spikes with characters, spikes in brawl are basically ways to shoot your opponent off stage without a possibility of recovery.

    Kamekasu said: List of Spikes in Brawl

    In case you didn’t know:

    Spike - An attack that sends theopponent directly downwards until hitlag wears off. You cannot meteor cancel in Brawl, therefore all meteors are now spikes.

    Stall-then-fall - An attack that sends the user directly downwards. Some stall-then-falls are spikes if they hit as the user begins their downward movement.

    Semi-spike - An attack that sends the opponent horizontally, with significant downward momentum.

    Footstool Jump
    - Performed by pressing jump while a short distance above your opponent, if done in the air, a Footstool Jump acts as a weak spike. It’s best use is to space aerials, like Marth’s or Toon Link’s Dair.

    Spikes

    King Dedede

    Up-B, Super Dedede Jump;
    Spikes:
    Anywhere on Dedede’s underside during his descent.

    Diddy Kong

    D-air;
    Spikes:
    Diddy’s fists.

    Over-B, Monkey Flip;
    Spikes:
    Press jump after latching on, Diddy will kick downwards.

    Up-B, Rocketbarrel Boost;
    Spikes:
    When used directly above opponent, flames.

    DK

    D-air;
    Spikes:
    Anywhere on DK’s foot as he stomps down.

    F-air;
    Spikes:
    The last several frames, as his fists reach the bottom of the arc.

    Over-B, Head Butt;
    Spikes:
    His head. Has the same properties as the Pitfall item.

    Captain Falcon

    D-air;
    Spikes:
    If Falcon is directly above the opponent, his legs as he stomps downwards.

    Over-B, Raptor Boost;
    Spikes:
    Falcon will push the opponent downwards, allowing him to retain some horizontal movement in the air.

    Charizard

    D-air;
    Spikes:
    As his tail sweeps downward, the flame at the tip spikes.

    B-air;
    Spikes:
    As his tail sweeps downward, the flame at the tip spikes.

    Falco

    D-air;
    Spikes:
    At the knees. Must sweetspot.

    Over-B, Falco Phantasm;
    Spikes:
    As Falco maintains horizontal movement.

    Fox

    D-air;
    Spikes:
    At the legs, very weak spike.

    Ganondorf

    D-air;
    Spikes:
    At the foot, as he stomps downwards.

    Over-B, Flame Choke;
    Spikes:
    As soon as Ganondorf grabs your opponent, he automatically spikes downward.

    Down-B, Wizard’s Foot;
    Spikes:
    Stall-then-fall, during first few frames of downward kick.

    Ice Climbers

    F-air;
    Spikes:
    Only Nana’s hammer, must have both Ice Climbers.

    Ike

    D-tilt;
    Spikes:
    Entire blade while slashing the ground, at the edge of stage.

    D-air;
    Spikes:
    The entire blade.

    Up-B, Aether;
    Spikes:
    On downward slash, at the edge of stage.

    Neutral-B, Eruption;
    Spikes:
    At the tip.

    Ivysaur

    D-air;
    Spikes:
    The initial hitbox (bulb), before gas comes out.

    Kirby

    D-air;
    Spikes:
    Middle of Kirby’s feet.

    Up-B, Final Cutter;
    Spikes:
    On downward slash, at the edge of stage.

    Link

    D-tilt;
    Spikes:
    Entire blade while sweeping ground, at the edge of stage.

    Lucas

    D-air;
    Spikes:
    The hexagon created by the fourth downward kick.

    B-air;
    Spikes:
    The kick arcs downwards, at the bottom of that arc.

    Luigi

    D-air;
    Spikes:
    At Luigi’s back.

    D-taunt;
    Spikes:
    The kicking animation.

    Funny way to spike take a look.

    Mario

    F-air;
    Spikes:
    During the last few frames of the attack, when Mario’s fist becomes big.

    Marth

    D-air;
    Spikes:
    At the tip. Must sweetspot.

    Mr. Game and Watch

    D-air;
    Spikes:
    Stall-then-fall, at very close range.

    Ness

    D-air;
    Spikes:
    At the foot, as he stomps downwards.

    Peach

    D-tilt;
    Spikes:
    At her hand, not her arm.

    Pit

    D-tilt;
    Spikes:
    Any part of Pit’s lower body, at the edge.

    R.O.B.

    D-air;
    Spikes:
    Directly below him, at the flames.

    Samus

    D-air;
    Spikes:
    Samus’ entire forearm as it sweeps downward.

    Snake

    F-air;
    Spikes:
    At the heel during the entire arc.

    Taunt (All);
    Spikes:
    Once the box has been thrown off, if the opponent is tethered, ledgehogging, or recovering from below the stage.

    Sonic

    U-Smash;
    Spikes:
    At apex of jump, at edge of the stage.

    Toon Link

    D-air;
    Spikes:
    Stall-then-fall, spikes at the tip of the blade during the first few frames (as long as the hilt glows).

    Wario

    Over-B, Wario Bike;
    Spikes:
    If thrown, acts as a weak spike, hitting multiple times forcing your opponent downwards. Can be DIed out of in some situations.

    Wolf

    D-air;
    Spikes:
    At his arms as they thrust downwards.

    Over-B, Wolf Flash;
    Spikes:
    As Wolf ends his horizontal movement.

    Yoshi

    F-air;
    Spikes:
    At Yoshi’s head.

    D-air;
    Spikes:
    During any of the flutter kicks.

    Zelda

    D-tilt;
    Spikes:
    At the foot, at the edge of stage.

    D-air;
    Spikes:
    At the toe. Must sweetspot.

    Zero Suit Samus

    D-air;
    Spikes:
    Stall-then-fall, spikes at extended leg.

    Down-B, Flip Jump;
    Spikes:
    Press any attack button while the character model is flashing, Zamus will stick out her leg and spike at the toe.

    Up-B, Plasma Wire;
    Spikes:
    At the tip when fully extended, pulls opponent downwards.

    Semi-spikes

    C. Falcon

    U-air;
    Spikes:
    In the last few frames.

    F-air;
    Spikes:
    In the last few frames.

    Fox

    Down-B, Reflector (Shine);
    Spikes:
    Any edge of the hexagon.

    Ganondorf

    U-air;
    Spikes:
    In the last few frames.

    Marth

    D-tilt;
    Spikes:
    At the tip.

    Metaknight

    F-air;
    Spikes:
    At the tip, during the last slash. Very difficult to sweetspot.

    Mr. Game and Watch

    Neutral-B, Chef;
    Spikes:
    In the first few frames, as he takes out his pan.

    Ness

    B-air;
    Spikes:
    At the feet.

    Olimar

    Up-B, Pikmin Chain;
    Spikes:
    The top Pikmin when recovering diagonally.

    D-air;
    Spikes:
    The first few frames as he puts the Pikmin diagonally below him.

    Peach

    F-Smash;
    Spikes:
    With golf club or tennis racket.

    D-Smash;
    Spikes:
    Hitbox.

    Pikachu

    U-air;
    Spikes:
    The tip of the tail as it’s above Pikachu.

    Sheik

    F-air;
    Spikes:
    Hitbox.

    Yoshi

    D-tilt;
    Spikes:
    The tip of his tail. Large hitbox.

    Zelda

    B-air;
    Spikes:
    At the toe, must sweetspot.

    D-smash;
    Spikes:
    Hitbox.

    Source: http://smashboards.com/showthread.php?t=163968

    [eminimalls]

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